Module |
|
Header |
/Engine/Source/Editor/AnimationModifiers/Public/AnimationBlueprintLibrary.h |
Include |
#include "AnimationBlueprintLibrary.h" |
Source |
/Engine/Source/Editor/AnimationModifiers/Private/AnimationBlueprintLibrary.cpp |
static void SetAdditiveAnimationType
(
UAnimSequence * AnimationSequence,
const TEnumAsByte< enum EAdditiveAnimationType > AdditiveAnimationType
)
Sets the Additive Animation type for the given Animation Sequence