| TSharedFromThis
|
Module |
|
Header |
/Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetTypeActions_SoundBase.h |
Include |
#include "AssetTypeActions/AssetTypeActions_SoundBase.h" |
class FAssetTypeActions_SoundBase : public FAssetTypeActions_Base
Name | Description | ||
---|---|---|---|
|
IsSoundPlaying ( |
Return true if the specified sound is playing |
|
|
IsSoundPlaying ( |
Return true if the specified asset's sound is playing |
|
|
PlaySound ( |
Plays the specified sound wave |
|
|
StopSound() |
Stops any currently playing sounds |
Name | Description | ||
---|---|---|---|
|
TSharedPtr< ... |
GetThumbnailOverlay ( |
Name | Description | ||
---|---|---|---|
|
AssetsActivatedOverride ( |
Allows overriding asset activation to perform asset type specific activation for the supplied assets. |
|
|
CanFilter() |
Returns true if this class can be used as a filter in the content browser |
|
|
GetActions ( |
Generates a menu section for the specified objects. |
|
|
GetCategories() |
Returns the categories that this asset type appears in. |
|
|
GetName() |
IAssetTypeActions Implementation. |
|
|
UClass * |
GetSupportedClass() |
Get the supported class of this type. |
|
GetTypeColor() |
Returns the color associated with this type |
|
|
HasActions |
Returns true if this class can supply actions for InObjects. |
Name | Description | ||
---|---|---|---|
|
AssetsActivated ( |
Use AssetsActivatedOverride instead to provide any non-default behavior. Using AssetsActivatedOverride, you no longer need a call to FAssetTypeActions_Base::AssetsActivated. |