FSoundCueEditorUtilities::CreateDialogueContainers

Adds [USoundNodeDialoguePlayer](API\Runtime\Engine\Sound\USoundNodeDialoguePlayer) nodes based on selected objects

Windows
MacOS
Linux

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h

Include

#include "SoundCueEditorUtilities.h"

Source

/Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp

Syntax

static void CreateDialogueContainers
(
    TArray< class UDialogueWave * > & SelectedDialogues,
    USoundCue * SoundCue,
    TArray< class USoundNode * > & OutPlayers,
    FVector2D Location
)

Remarks

Adds USoundNodeDialoguePlayer nodes based on selected objects

Parameters

Parameter

Description

SelectedDialogues

List of selected DialogueWaves to create player nodes for

SoundCue

The SoundCue that the nodes will be part of

OutPlayers

Stores all created nodes

Location

Position of first created node

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