Module |
|
Header |
/Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h |
Include |
#include "SoundCueEditorUtilities.h" |
Source |
/Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp |
static void CreateDialogueContainers
(
TArray< class UDialogueWave * > & SelectedDialogues,
USoundCue * SoundCue,
TArray< class USoundNode * > & OutPlayers,
FVector2D Location
)
Adds USoundNodeDialoguePlayer nodes based on selected objects
Parameter |
Description |
---|---|
SelectedDialogues |
List of selected DialogueWaves to create player nodes for |
SoundCue |
The SoundCue that the nodes will be part of |
OutPlayers |
Stores all created nodes |
Location |
Position of first created node |