FSoundCueEditorUtilities::GetSelectedNodes

Get the currently selected set of nodes

Windows
MacOS
Linux

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h

Include

#include "SoundCueEditorUtilities.h"

Source

/Engine/Source/Editor/AudioEditor/Private/SoundCueEditorUtilities.cpp

Syntax

static TSet< UObject * > GetSelectedNodes
(
    const UEdGraph * Graph
)

Remarks

Get the currently selected set of nodes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss