USoundSurroundFactory

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/Factories/SoundSurroundFactory.h

Include

#include "Factories/SoundSurroundFactory.h"

Syntax

class USoundSurroundFactory : public UFactory

Variables

Name Description

Public variable

float

 

CueVolume

Constructors

Name Description

Public function

USoundSurroundFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

FactoryCanImport

(
    const FString& Filename
)

Whether the specified file can be imported by this factory.

Public function Virtual

UObject *...

 

FactoryCreateBinary

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    const TCHAR* Type,
    const uint8*& Buffer,
    const uint8* BufferEnd,
    FFeedbackContext* Warn
)

Create a new object by importing it from a binary buffer.

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