IAudioEditorModule::RegisterAssetActions

Registers audio editor asset actions.

Windows
MacOS
Linux

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h

Include

#include "AudioEditorModule.h"

Syntax

void RegisterAssetActions()

Remarks

Registers audio editor asset actions.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss