USoundCueGraphNode_Base

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h

Include

#include "SoundCueGraph/SoundCueGraphNode_Base.h"

Syntax

class USoundCueGraphNode_Base : public UEdGraphNode

Constructors

Name Description

Public function

USoundCueGraphNode_Base

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

CreateInputPins()

Create all of the input pins required

Public function Const

int32

 

GetInputCount()

Get the current Input Pin count

Public function

UEdGraphPin ...

 

GetInputPin

(
    int32 InputIndex
)

Get a single Input Pin via its index

Public function

void

 

GetInputPins

(
    TArray< class UEdGraphPin* >&...
)

Get all of the Input Pins

Public function

UEdGraphPin ...

 

GetOutputPin()

Get the Output Pin (should only ever be one)

Public function

void

 

InsertNewNode

(
    UEdGraphPin* FromPin,
    UEdGraphPin* NewLinkPin,
    TSet< UEdGraphNode* >& OutNod...
)

Handles inserting the node between the FromPin and what the FromPin was original connected to

Public function Virtual Const

bool

 

IsRootNode()

Is this the undeletable root node

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual

void

 

AutowireNewNode

(
    UEdGraphPin* FromPin
)

Autowire a newly created node.

Public function Virtual Const

bool

 

CanCreateUnderSpecifiedSchema

(
    const UEdGraphSchema* Schema
)

Determine if this node can be created under the specified schema

Public function Virtual Const

FString

 

GetDocumentationLink()

Returns the link used for external documentation for the graph node

Public function Virtual

void

 

ReconstructNode()

Refresh the connectors on a node, preserving as many connections as it can.

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