FDecoratorSchemaAction_NewNode::SpawnNodeFromTemplate

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References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h

Include

#include "EdGraphSchema_BehaviorTreeDecorator.h"

Syntax

template<typename NodeType>
static NodeType * SpawnNodeFromTemplate
(
    class UEdGraph * ParentGraph,
    NodeType * InTemplateNode,
    const FVector2D Location
)

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