UBehaviorTreeDecoratorGraphNode_Logic

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Inheritance Hierarchy

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h

Include

#include "BehaviorTreeDecoratorGraphNode_Logic.h"

Syntax

class UBehaviorTreeDecoratorGraphNode_Logic : public UBehaviorTreeDecoratorGraphNode

Variables

Name Description

Public variable

TEnumAsByte< ED...

 

LogicMode

Constructors

Name Description

Public function

UBehaviorTreeDecoratorGraphNode_Logic

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UBehaviorTreeDecoratorGraphNode

Name Description

Public function Virtual Const

EBTDecorator...

 

GetOperationType()

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanUserDeleteNode()

Whether or not this node can be deleted by user action

Public function Virtual Const

void

 

GetMenuEntries

(
    FGraphContextMenuBuilder& ContextM...
)

This function gets menu items that can be created using this node given the specified context.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

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