Module |
|
Header |
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h |
Include |
#include "BehaviorTreeGraphNode_CompositeDecorator.h" |
Source |
/Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode_CompositeDecorator.cpp |
int32 SpawnMissingNodes
(
const TArray< class UBTDecorator * > & NodeInstances,
const TArray< struct FBTDecoratorLogic > & Operations,
int32 StartIndex
)