UBehaviorTreeGraphNode_CompositeDecorator

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Inheritance Hierarchy

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h

Include

#include "BehaviorTreeGraphNode_CompositeDecorator.h"

Syntax

class UBehaviorTreeGraphNode_CompositeDecorator : public UBehaviorTreeGraphNode

Variables

Name Description

Public variable

uint32: 1

 

bCanAbortFlow

Updated with internal graph changes, set when decorators inside can abort flow

Public variable

uint32: 1

 

bHasBrokenInstances

Public variable

UEdGraph *

 

BoundGraph

The logic graph for this decorator (returning a boolean)

Public variable

uint32: 1

 

bShowOperations

If set, all logic operations will be shown in description

Protected variable

FString

 

CachedDescription

Protected variable

uint8

 

ChildIndex

Public variable

FString

 

CompositeName

Public variable

uint16

 

FirstExecutionIndex

Execution index range of internal nodes, used by debugger

Public variable

uint16

 

LastExecutionIndex

Protected variable

UBTCompositeNod...

 

ParentNodeInstance

Constructors

Name Description

Public function

UBehaviorTreeGraphNode_CompositeDecorator

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

BuildDescription()

Public function Const

void

 

CollectDecoratorData

(
    TArray< class UBTDecorator* > ...,
    TArray< struct FBTDecoratorLogic > ...
)

Protected function

void

 

CreateBoundGraph()

Public function Const

FString

 

GetNodeTypeDescription()

Public function

void

 

InitializeDecorator

(
    UBTDecorator* InnerDecorator
)

Public function

void

 

OnBlackboardUpdate()

Public function

void

 

OnInnerGraphChanged()

Public function

void

 

ResetExecutionRange()

Public function

void

 

SetDecoratorData

(
    UBTCompositeNode* InParentNode,
    uint8 InChildIndex
)

Public function

int32

 

SpawnMissingNodes

(
    const TArray< class UBTDecorator&#...,
    const TArray< struct FBTDecoratorLo...,
    int32 StartIndex
)

Public function

void

 

UpdateBrokenInstances()

Overridden from UAIGraphNode

Name Description

Public function Virtual Const

UEdGraph ...

 

GetBoundGraph()

Public function Virtual Const

FText

 

GetDescription()

Public function Virtual Const

bool

 

HasErrors()

Check if node has any errors, used for assigning colors on graph

Public function Virtual Const

bool

 

IsSubNode()

Check if node is subnode

Public function Virtual

void

 

PostCopyNode()

Public function Virtual

bool

 

RefreshNodeClass()

Reinitialize node instance

Protected function Virtual

void

 

ResetNodeOwner()

Public function Virtual

void

 

UpdateNodeClassData()

Updates ClassData from node instance

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Public function Virtual

void

 

PrepareForCopying()

Perform any steps necessary prior to copying a node into the paste buffer

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

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