CurrentCacheRefreshID

ID for checking dirty status of node titles against, increases whenever.

Windows
MacOS
Linux

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h

Include

#include "EdGraphSchema_BehaviorTree.h"

Syntax

static int32 CurrentCacheRefreshID = 0;

Remarks

ID for checking dirty status of node titles against, increases whenever.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss