Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include |
#include "BlueprintActionDatabase.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
Finds the database entry for the specified unloaded asset and wipes it. The entry won't be rebuilt, unless RefreshAssetActions() is explicitly called after.
Parameter |
Description |
---|---|
ObjectPath |
Object's path to lookup into the database |