FBlueprintActionDatabaseRegistrar::AddBlueprintAction

Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h

Include

#include "BlueprintActionDatabaseRegistrar.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp

Syntax

bool AddBlueprintAction
(
    UEnum const * EnumOwner,
    UBlueprintNodeSpawner * NodeSpawner
)

Remarks

Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out.

Parameters

Parameter

Description

NodeSpawner

The new node spawner that you wish to register.

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