Name | Description | ||
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AddBlueprintAction ( |
Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out. |
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AddBlueprintAction ( |
Each action should be recorded under a specific UField key; primarily to refresh those actions when the corresponding asset is updated (Blueprint regenerated, struct added/deleted, etc.). |
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AddBlueprintAction ( |
Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out. |
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AddBlueprintAction ( |
Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out. |
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AddBlueprintAction ( |
Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out. |
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AddBlueprintAction ( |
Attempts to suss out the key that this action should be registered under; if it doesn't find a better one then it associates the action with the node filling this out. |
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AddBlueprintAction ( |
Special case for asset bound actions (we want to clean-up/refresh these when the corresponding asset is updated). |