Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include |
#include "BlueprintActionFilter.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp |
UObject const * GetActionOwner()
Retrieves the key that the wrapped action is associated with in the FBlueprintActionDatabase (either a UClass, or asset object).
The class/asset that this action conceptually belongs to.