FBlueprintActionInfo::GetBindings

Retrieves any bindings that the action will apply to spawned nodes.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h

Include

#include "BlueprintActionFilter.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp

Syntax

IBlueprintNodeBinder::FBindingSet const & GetBindings() const

Remarks

Retrieves any bindings that the action will apply to spawned nodes.

Returns

The set of bindings tied to this action.

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