Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include |
#include "BlueprintActionFilter.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp |
UClass const * GetNodeClass()
Retrieves the node class that the wrapped action will spawn (assume to be not null).
The node type that the action will spawn.