FBlueprintActionInfo::GetNodeClass

Retrieves the node class that the wrapped action will spawn (assume to be not null).

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h

Include

#include "BlueprintActionFilter.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionFilter.cpp

Syntax

UClass const * GetNodeClass()

Remarks

Retrieves the node class that the wrapped action will spawn (assume to be not null).

Returns

The node type that the action will spawn.

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