MD_ExposeOnSpawn

UPROPERTY will be exposed on "Spawn Blueprint" nodes as an input

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h

Include

#include "EdGraphSchema_K2.h"

Syntax

static const FName MD_ExposeOnSpawn;

Remarks

UPROPERTY will be exposed on "Spawn Blueprint" nodes as an input

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss