| FEdGraphSchemaAction
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include |
#include "EdGraphSchema_K2_Actions.h" |
struct FEdGraphSchemaAction_K2AddCallOnActor : public FEdGraphSchemaAction_K2NewNode
Action to add a 'call function on actor(s)' set of nodes to the graph
Name | Description | ||
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LevelActors |
Pointer to actors in level we want to call function on |
Name | Description | ||
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StaticGetTypeId() |
Simple type info. |
Name | Description | ||
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AddReferencedObjects ( |
GC. |
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GetTypeId() |
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UEdGraphNode... |
PerformAction ( |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |