IBlueprintNodeBinder::IsBindingCompatible

Checks to see if the specified object can be bound by this.

Windows
MacOS
Linux

Override Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h

Include

#include "BlueprintNodeBinder.h"

Syntax

bool IsBindingCompatible
(
    FBindingObject BindingCandidate
) const

Remarks

Checks to see if the specified object can be bound by this.

Returns

True if BindingCandidate can be bound by this controller, false if not.

Parameters

Parameter

Description

BindingCandidate

The object you want to check for.

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