Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h |
Include |
#include "BlueprintBoundEventNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp |
static UBlueprintBoundEventNodeSpawner * Create
(
TSubclassOf< UK2Node_Event > NodeClass,
FMulticastDelegateProperty * EventDelegate,
UObject * Outer
)
Creates a new UBlueprintEventNodeSpawner for delegate bound events. Does not come bound, instead it is left up to the ui to bind
A newly allocated instance of this class.
Parameter |
Description |
---|---|
NodeClass |
The event node type that you want this to spawn. |
EventDelegate |
The delegate that you want to trigger the spawned event. |
Outer |
Optional outer for the new spawner (if left null, the transient package will be used). |