UBlueprintBoundEventNodeSpawner::Create

Creates a new [UBlueprintEventNodeSpawner](API\Editor\BlueprintGraph\UBlueprintEventNodeSpawner) for delegate bound events.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h

Include

#include "BlueprintBoundEventNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp

Syntax

static UBlueprintBoundEventNodeSpawner * Create
(
    TSubclassOf< UK2Node_Event > NodeClass,
    FMulticastDelegateProperty * EventDelegate,
    UObject * Outer
)

Remarks

Creates a new UBlueprintEventNodeSpawner for delegate bound events. Does not come bound, instead it is left up to the ui to bind

Returns

A newly allocated instance of this class.

Parameters

Parameter

Description

NodeClass

The event node type that you want this to spawn.

EventDelegate

The delegate that you want to trigger the spawned event.

Outer

Optional outer for the new spawner (if left null, the transient package will be used).

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