| UBlueprintEventNodeSpawner::FindPreExistingEvent()
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h |
Include |
#include "BlueprintBoundEventNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp |
virtual UK2Node_Event const * FindPreExistingEvent
(
UBlueprint * Blueprint,
FBindingSet const & Bindings
) const