UBlueprintBoundEventNodeSpawner::FindPreExistingEvent

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Override Hierarchy

UBlueprintEventNodeSpawner::FindPreExistingEvent()

UBlueprintBoundEventNodeSpawner::FindPreExistingEvent()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundEventNodeSpawner.h

Include

#include "BlueprintBoundEventNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundEventNodeSpawner.cpp

Syntax

virtual UK2Node_Event const * FindPreExistingEvent
(
    UBlueprint * Blueprint,
    FBindingSet const & Bindings
) const

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