UBlueprintBoundNodeSpawner::BindToNode

Attempts to apply the specified binding to the supplied node.

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Override Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h

Include

#include "BlueprintBoundNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundNodeSpawner.cpp

Syntax

virtual bool BindToNode
(
    UEdGraphNode * Node,
    FBindingObject Binding
) const

Remarks

Attempts to apply the specified binding to the supplied node.

Returns

True if the binding was successful, false if not.

Parameters

Parameter

Description

Node

The node you want bound.

Binding

The binding you want applied to Node.

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