UBlueprintBoundNodeSpawner::Create

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintBoundNodeSpawner.h

Include

#include "BlueprintBoundNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintBoundNodeSpawner.cpp

Syntax

static UBlueprintBoundNodeSpawner * Create
(
    TSubclassOf< UEdGraphNode > NodeClass,
    UObject * Outer
)

Returns

A newly allocated instance of this class.

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