UBlueprintComponentNodeSpawner::GetComponentClass

Retrieves the component class that this configures spawned nodes with.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintComponentNodeSpawner.h

Include

#include "BlueprintComponentNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintComponentNodeSpawner.cpp

Syntax

TSubclassOf< UActorComponent > GetComponentClass() const

Remarks

Retrieves the component class that this configures spawned nodes with.

Returns

The component type that this class was initialized with.

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