Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h |
Include |
#include "BlueprintDelegateNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp |
FMulticastDelegateProperty const * GetDelegateProperty() const
Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with).
The delegate property that this was initialized with.