UBlueprintDelegateNodeSpawner::GetDelegateProperty

Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with).

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintDelegateNodeSpawner.h

Include

#include "BlueprintDelegateNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintDelegateNodeSpawner.cpp

Syntax

FMulticastDelegateProperty const * GetDelegateProperty() const

Remarks

Accessor to the delegate property that this spawner wraps (the delegate that this will assign spawned nodes with).

Returns

The delegate property that this was initialized with.

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