| UBlueprintNodeSpawner::GetSpawnerSignature()
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintEventNodeSpawner.h |
Include |
#include "BlueprintEventNodeSpawner.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/BlueprintEventNodeSpawner.cpp |
virtual FBlueprintNodeSignature GetSpawnerSignature() const
We want to be able to compare spawners, and have a signature that is rebuildable on subsequent runs. So, what makes each spawner unique is the type of node that it spawns, and any fields the node would be initialized with; that is what this returns.
A set of object-paths/names that distinguish this spawner from others.