UBlueprintFieldNodeSpawner::GetField

Retrieves the field that this assigns to spawned nodes (defines the node's signature).

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MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFieldNodeSpawner.h

Include

#include "BlueprintFieldNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintFieldNodeSpawner.cpp

Syntax

FFieldVariant GetField() const

Remarks

Retrieves the field that this assigns to spawned nodes (defines the node's signature).

Returns

The field that this class was initialized with.

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