UBlueprintFunctionNodeSpawner::CanBindMultipleObjects

Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one).

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Override Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h

Include

#include "BlueprintFunctionNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintFunctionNodeSpawner.cpp

Syntax

virtual bool CanBindMultipleObjects() const

Remarks

Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one).

Returns

True if this will accept multiple bindings, otherwise false.

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