| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintFunctionNodeSpawner.h |
Include |
#include "BlueprintFunctionNodeSpawner.h" |
class UBlueprintFunctionNodeSpawner : public UBlueprintFieldNodeSpawner
Takes care of spawning various UK2Node_CallFunction nodes. Acts as the "action" portion of certain FBlueprintActionMenuItems.
Name | Description | |
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UBlueprintFunctionNodeSpawner ( |
Name | Description | ||
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UBlueprintFu... |
Create |
Creates a new UBlueprintFunctionNodeSpawner for the specified function. |
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UBlueprintFu... |
Create ( |
Creates a new UBlueprintFunctionNodeSpawner for the specified function. |
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UFunction co... |
GetFunction() |
Retrieves the function that this assigns to spawned nodes (defines the node's signature). |
Name | Description | ||
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FBlueprintAc... |
GetUiSpec ( |
Takes the default FBlueprintActionUiSpec and modifies it dynamically to accommodate the current context. |
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UEdGraphNode... |
Invoke ( |
Takes care of spawning a node for the specified graph. |
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Prime() |
Not required, but intended to passively help speed up menu building operations. |
Name | Description | ||
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BindToNode ( |
Attempts to apply the specified binding to the supplied node. |
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CanBindMultipleObjects() |
Determines if this will accept more than one binding (used to block multiple bindings from being applied to nodes that can only have one). |
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IsBindingCompatible ( |
Checks to see if the specified object can be bound by this. |