UBlueprintVariableNodeSpawner::GetUiSpec

Takes the default [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) and modifies it dynamically to accommodate the current context.

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MacOS
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Override Hierarchy

UBlueprintNodeSpawner::GetUiSpec()

UBlueprintVariableNodeSpawner::GetUiSpec()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h

Include

#include "BlueprintVariableNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp

Syntax

virtual FBlueprintActionUiSpec GetUiSpec
(
    FBlueprintActionContext const & Context,
    FBindingSet const & Bindings
) const

Remarks

Takes the default FBlueprintActionUiSpec and modifies it dynamically to accommodate the current context.

Returns

A ui spec, detailing how to present this action in the menu.

Parameters

Parameter

Description

Context

Context that this spawner will be presented under.

Bindings

Bindings that will be applied to the node post-spawn.

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