UBlueprintVariableNodeSpawner::GetVarType

Utility function for easily accessing the variable's type (needs to pull the information differently if it is a local variable as opposed to a member variable with a [FProperty](API\Runtime\CoreUObject\UObject\FProperty)).

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/BlueprintVariableNodeSpawner.h

Include

#include "BlueprintVariableNodeSpawner.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/BlueprintVariableNodeSpawner.cpp

Syntax

FEdGraphPinType GetVarType() const

Remarks

Utility function for easily accessing the variable's type (needs to pull the information differently if it is a local variable as opposed to a member variable with a FProperty).

Returns

A struct detailing the wrapped variable's type.

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