UDEPRECATED_K2Node_LocalVariable

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_LocalVariable.h

Include

#include "K2Node_LocalVariable.h"

Syntax

class UDEPRECATED_K2Node_LocalVariable : public UK2Node_TemporaryVariable

Variables

Name Description

Public variable

FName

 

CustomVariableName

If this is not an override, allow user to specify a name for the function created by this entry point

Public variable

FText

 

VariableTooltip

The local variable's assigned tooltip

Constructors

Name Description

Public function

UDEPRECATED_K2Node_LocalVariable

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

ChangeVariableType

(
    const FEdGraphPinType& InVariableT...
)

Assigns the local variable a type

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

bool

 

NodeCausesStructuralBlueprintChange()

Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

TSharedPtr< ...

 

MakeNameValidator()

Create a name validator for this node

Public function Virtual

void

 

OnRenameNode

(
    const FString& NewName
)

Called when this node is being renamed after a successful name validation

Public function Virtual

void

 

PostPasteNode()

Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Public function Virtual

void

 

ReconstructNode()

Refresh the connectors on a node, preserving as many connections as it can.

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