UEdGraphSchema_K2::GetReplaceVariableMenu

Create menu for variable get/set nodes which allows for the replacement of variables

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h

Include

#include "EdGraphSchema_K2.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp

Syntax

void GetReplaceVariableMenu
(
    FToolMenuSection & Section,
    const UEdGraphNode * InGraphNode,
    UBlueprint * InOwnerBlueprint,
    bool bInReplaceExistingVariable
) const

Remarks

Create menu for variable get/set nodes which allows for the replacement of variables

Parameters

Parameter

Description

InGraphNode

Variable node to replace

InOwnerBlueprint

The owning Blueprint of the variable

InMenuBuilder

MenuBuilder to place the menu items into

bInReplaceExistingVariable

TRUE if replacing an existing variable, will keep the variable from appearing on the list

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