Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h |
Include |
#include "EdGraphSchema_K2.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp |
bool IsActorValidForLevelScriptRefs
(
const AActor * TestActor,
const UBlueprint * Blueprint
) const
Whether or not the specified actor is a valid target for bound events and literal references (in the right level, not a builder brush, etc