UEdGraphSchema_K2::IsActorValidForLevelScriptRefs

Whether or not the specified actor is a valid target for bound events and literal references (in the right level, not a builder brush, etc

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References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h

Include

#include "EdGraphSchema_K2.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2.cpp

Syntax

bool IsActorValidForLevelScriptRefs
(
    const AActor * TestActor,
    const UBlueprint * Blueprint
) const

Remarks

Whether or not the specified actor is a valid target for bound events and literal references (in the right level, not a builder brush, etc

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