UK2Node::RenameUserDefinedPin

Renames a user defined pin and broadcasts the result to any OnUserDefinedPinRenamed listeners on success (if bTest is false)

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h

Include

#include "K2Node.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp

Syntax

ERenamePinResult RenameUserDefinedPin
(
    const FName OldName,
    const FName NewName,
    bool bTest
)

Remarks

Renames a user defined pin and broadcasts the result to any OnUserDefinedPinRenamed listeners on success (if bTest is false)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss