Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h |
Include |
#include "K2Node_ActorBoundEvent.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/K2Node_ActorBoundEvent.cpp |
void InitializeActorBoundEventParams
(
AActor * InEventOwner,
const FMulticastDelegateProperty * InDelegateProperty
)
Initialized the members of the node, given the specified owner and delegate property. This will fill out all the required members for the event, such as CustomFunctionName
Parameter |
Description |
---|---|
InEventOwner |
The target for this bound event |
InDelegateProperty |
The multicast delegate property associated with the event, which will have a delegate added to it in the level script actor, matching its signature |