| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ActorBoundEvent.h |
Include |
#include "K2Node_ActorBoundEvent.h" |
class UK2Node_ActorBoundEvent : public UK2Node_Event
Name | Description | |
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UK2Node_ActorBoundEvent ( |
Name | Description | ||
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FMulticastDe... |
GetTargetDelegateProperty() |
Return the delegate property that this event is bound to |
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FMulticastDe... |
GetTargetDelegatePropertyFromSkel() |
Return the delegate property that this event is bound to |
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InitializeActorBoundEventParams ( |
Initialized the members of the node, given the specified owner and delegate property. |
Name | Description | ||
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IsUsedByAuthorityOnlyDelegate() |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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AActor * |
GetReferencedLevelActor() |
If this node references an actor in the level that should be selectable by "Find Actors In Level," this will return a reference to that actor |
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NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
Name | Description | ||
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CanPasteHere ( |
Determine if this node can live in the specified graph |
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DestroyNode() |
Destroy the specified node |
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GetDocumentationExcerptName() |
Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix) |
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GetDocumentationLink() |
Returns the link used for external documentation for the graph node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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ReconstructNode() |
Refresh the connectors on a node, preserving as many connections as it can. |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |