UK2Node_CallDelegate

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h

Include

#include "K2Node_CallDelegate.h"

Syntax

class UK2Node_CallDelegate : public UK2Node_BaseMCDelegate

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Constructors

Name Description

Public function

UK2Node_CallDelegate

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

bool

 

CreatePinsForFunctionInputs

(
    const UFunction* Function
)

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

FName

 

GetCornerIcon()

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss