| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDelegate.h |
Include |
#include "K2Node_CallDelegate.h" |
class UK2Node_CallDelegate : public UK2Node_BaseMCDelegate
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | |
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UK2Node_CallDelegate ( |
Name | Description | ||
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CreatePinsForFunctionInputs ( |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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GetCornerIcon() |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |