UK2Node_ConstructObjectFromClass::UseWorldContext

Returns if the node uses World Object Context input

Windows
MacOS
Linux

Override Hierarchy

UK2Node_ConstructObjectFromClass::UseWorldContext()

UK2Node_GenericCreateObject::UseWorldContext()

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h

Include

#include "K2Node_ConstructObjectFromClass.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_ConstructObjectFromClass.cpp

Syntax

virtual bool UseWorldContext() const

Remarks

Returns if the node uses World Object Context input

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