| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DelegateSet.h |
Include |
#include "K2Node_DelegateSet.h" |
class UK2Node_DelegateSet : public UK2Node
Name | Description | ||
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TSubclassOf< cl... |
DelegatePropertyClass |
Class that the delegate property is defined in |
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DelegatePropertyName |
Delegate property name that this event is associated with on the target |
Name | Description | |
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UK2Node_DelegateSet ( |
Name | Description | ||
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UEdGraphPin ... |
GetDelegateOwner() |
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UFunction &#... |
GetDelegateSignature() |
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UFunction &#... |
GetDelegateSignature() |
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GetDelegateTargetEntryPointName() |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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ERedirectTyp... |
DoPinsMatchForReconstruction ( |
Whether or not two pins match for purposes of reconnection after reconstruction. |
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DrawNodeAsEntry() |
Return whether to draw this node as an entry |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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NodeCausesStructuralBlueprintChange() |
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |