UK2Node_DoOnceMultiInput

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h

Include

#include "K2Node_DoOnceMultiInput.h"

Syntax

class UK2Node_DoOnceMultiInput :
    public UK2Node,
    public IK2Node_AddPinInterface

Variables

Name Description

Public variable

UK2Node_Tempora...

 

DataNode

Reference to the integer that contains

Public variable

int32

 

NumAdditionalInputs

The number of additional input pins to generate for this node (2 base pins are not included)

Constructors

Name Description

Public function

UK2Node_DoOnceMultiInput

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UEdGraphPin ...

 

FindOutPin()

Public function Const

UEdGraphPin ...

 

FindSelfPin()

Public function

UEdGraphPin ...

 

GetInputPin

(
    int32 InputPinIndex
)

Get TRUE input type (self, etc.. are skipped)

Public function

UEdGraphPin ...

 

GetOutputPin

(
    int32 InputPinIndex
)

Public function

void

 

RemoveInputPin

(
    UEdGraphPin* Pin
)

Overridden from UK2Node

Name Description

Public function Virtual Const

ERedirectTyp...

 

DoPinsMatchForReconstruction

(
    const UEdGraphPin* NewPin,
    int32 NewPinIndex,
    const UEdGraphPin* OldPin,
    int32 OldPinIndex
)

Whether or not two pins match for purposes of reconnection after reconstruction.

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

bool

 

IncludeParentNodeContextMenu()

Does the node context menu inherit parent class's menu

Overridden from IK2Node_AddPinInterface

Name Description

Public function Virtual

void

 

AddInputPin()

Public function Virtual Const

bool

 

CanAddPin()

Constants

Name

Description

NumBaseInputs

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