| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_DoOnceMultiInput.h |
Include |
#include "K2Node_DoOnceMultiInput.h" |
class UK2Node_DoOnceMultiInput :
public UK2Node,
public IK2Node_AddPinInterface
Name | Description | ||
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DataNode |
Reference to the integer that contains |
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|
NumAdditionalInputs |
The number of additional input pins to generate for this node (2 base pins are not included) |
Name | Description | |
---|---|---|
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UK2Node_DoOnceMultiInput ( |
Name | Description | ||
---|---|---|---|
|
UEdGraphPin ... |
FindOutPin() |
|
|
UEdGraphPin ... |
FindSelfPin() |
|
|
UEdGraphPin ... |
GetInputPin ( |
Get TRUE input type (self, etc.. are skipped) |
|
UEdGraphPin ... |
GetOutputPin ( |
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|
RemoveInputPin ( |
Name | Description | ||
---|---|---|---|
|
ERedirectTyp... |
DoPinsMatchForReconstruction ( |
Whether or not two pins match for purposes of reconnection after reconstruction. |
|
ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
|
|
GetMenuActions |
Replacement for GetMenuEntries(). |
|
|
GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
Name | Description | ||
---|---|---|---|
|
AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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|
GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
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|
GetNodeTitle ( |
Gets the name of this node, shown in title bar |
|
|
IncludeParentNodeContextMenu() |
Does the node context menu inherit parent class's menu |
Name | Description | ||
---|---|---|---|
|
AddInputPin() |
||
|
CanAddPin() |
Name |
Description |
---|---|
NumBaseInputs |