| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_EnumLiteral.h |
Include |
#include "K2Node_EnumLiteral.h" |
class UK2Node_EnumLiteral :
public UK2Node,
public INodeDependingOnEnumInterface
Name | Description | ||
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UEnum * |
Enum |
Name | Description | |
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UK2Node_EnumLiteral ( |
Name | Description | ||
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const FName |
GetEnumInputPinName() |
Name | Description | ||
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|
ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
Name | Description | ||
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AddSearchMetaDataInfo ( |
Add's node data to the search metadata, override to collect more data that may be desirable to search for |
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetIconAndTint ( |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
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|
UEnum * |
GetEnum() |
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|
ShouldBeReconstructedAfterEnumChanged() |