UK2Node_Event

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h

Include

#include "K2Node_Event.h"

Syntax

class UK2Node_Event :
    public UK2Node_EditablePinBase,
    public IK2Node_EventNodeInterface

Variables

Name Description

Public variable

uint32: 1

 

bInternalEvent

If true, this event is internal machinery, and should not be marked BlueprintCallable

Public variable

uint32: 1

 

bOverrideFunction

If true, we are actually overriding this function, not making a new event with a signature that matches

Public variable

FName

 

CustomFunctionName

If this is not an override, allow user to specify a name for the function created by this entry point

Public variable

FMemberReferenc...

 

EventReference

Reference for the function this event is linked to

Public variable

uint32

 

FunctionFlags

Additional function flags to apply to this function

Constructors

Name Description

Public function

UK2Node_Event

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

bool

 

AreEventNodesIdentical

(
    const UK2Node_Event* InNodeA,
    const UK2Node_Event* InNodeB
)

Helper function to identify if two Event nodes are the same

Public function

UFunction &#...

 

FindEventSignatureFunction()

Protected function

void

 

FixupEventReference()

Public function Const

FName

 

GetFunctionName()

Public function Static

FText

 

GetLocalizedNetString

(
    uint32 NetFlags,
    bool Calling
)

Returns localized string describing replication settings.

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Public function Virtual Const

bool

 

IsCosmeticTickEvent()

Public function Virtual Const

bool

 

IsFunctionEntryCompatible

(
    const UK2Node_FunctionEntry* E...
)

Checks whether the parameters for this event node are compatible with the specified function entry node

Public function Const

bool

 

IsInterfaceEventNode()

Checks if this event node is implementing an interface event

Public function Virtual Const

bool

 

IsUsedByAuthorityOnlyDelegate()

Public function

void

 

UpdateDelegatePin

(
    bool bSilent
)

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

bool

 

DrawNodeAsEntry()

Return whether to draw this node as an entry

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

FName

 

GetCornerIcon()

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

void

 

GetNodeAttributes

(
    TArray< TKeyValuePair< FString, FSt...
)

This function returns an arbitrary number of attributes that describe this node for analytics events

Public function Virtual Const

void

 

GetRedirectPinNames

(
    const UEdGraphPin& Pin,
    TArray< FString >& RedirectPinName...
)

Determines what the possible redirect pin names are

Public function Virtual Const

FText

 

GetToolTipHeading()

Public function Virtual Const

bool

 

HasExternalDependencies

(
    TArray< class UStruct* >*...
)

Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).

Public function Virtual Const

bool

 

NodeCausesStructuralBlueprintChange()

Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint

Public function Virtual

void

 

PostReconstructNode()

Called at the end of ReconstructNode, allows node specific work to be performed

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanPasteHere

(
    const UEdGraph* TargetGraph
)

Determine if this node can live in the specified graph

Public function Virtual

void

 

FindDiffs

(
    UEdGraphNode* OtherNode,
    FDiffResults& Results
)

Gives the node the option to customize how diffs are discovered within it.

Public function Virtual Const

FEdGraphNode...

 

GetDeprecationResponse

(
    EEdGraphNodeDeprecationType Depreca...
)

Returns the response to use when reporting a deprecation.

Public function Virtual Const

FString

 

GetDocumentationExcerptName()

Returns the name of the excerpt to display from the specified external documentation link for the graph node Default behavior is to return the class name (including prefix)

Public function Virtual Const

FString

 

GetDocumentationLink()

Returns the link used for external documentation for the graph node

Public function Virtual Const

FString

 

GetFindReferenceSearchString()

Gets the search string to find references to this node

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

UObject *...

 

GetJumpTargetForDoubleClick()

Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin)

Public function Virtual Const

FText

 

GetKeywords()

Returns the keywords that should be used when searching for this node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

HasDeprecatedReference()

Returns true if this node references a deprecated type or member.

Public function Virtual

void

 

PinConnectionListChanged

(
    UEdGraphPin* Pin
)

Called when the connection list of one of the pins of this node is changed in the editor

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostDuplicate

(
    bool bDuplicateForPIE
)

Called after duplication & serialization and before PostLoad.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Overridden from IK2Node_EventNodeInterface

Name Description

Public function Virtual

TSharedPtr< ...

 

GetEventNodeAction

(
    const FText& ActionCategory
)

Constants

Name

Description

DelegateOutputName

Deprecated Variables

Name Description

Public variable

TSubclassOf< cl...

 

EventSignatureClass_DEPRECATED

Class that the function signature is from.

Public variable

FName

 

EventSignatureName_DEPRECATED

Name of function signature that this event implements

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