UK2Node_FunctionEntry::GetFunctionVariableCache

Gets the [UFunction](API\Runtime\CoreUObject\UObject\UFunction) and function variable cache structure that should be used for serialization fixups for local variables.

Windows
MacOS
Linux

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionEntry.h

Include

#include "K2Node_FunctionEntry.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp

Syntax

TSharedPtr< FStructOnScope > GetFunctionVariableCache
(
    bool bForceRefresh
)

Remarks

Gets the UFunction and function variable cache structure that should be used for serialization fixups for local variables. If bForceRefresh is true it will always recreate the cache

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss