| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionResult.h |
Include |
#include "K2Node_FunctionResult.h" |
class UK2Node_FunctionResult : public UK2Node_FunctionTerminator
Name | Description | |
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UK2Node_FunctionResult ( |
Name | Description | ||
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GetAllResultNodes() |
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SyncWithEntryNode() |
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SyncWithPrimaryResultNode() |
Name | Description | ||
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PromoteFromInterfaceOverride ( |
Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions |
Name | Description | ||
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CanCreateUserDefinedPin ( |
Queries if a user defined pin of the passed type can be constructed on this node. |
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UEdGraphPin ... |
CreatePinFromUserDefinition ( |
Creates a new pin on the node from the specified user pin info. |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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DrawNodeAsExit() |
Return whether to draw this node as an entry |
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FixupPinStringDataReferences ( |
Fixes up structure/soft object ref pins, on both save and load |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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CanDuplicateNode() |
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
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CanUserDeleteNode() |
Whether or not this node can be deleted by user action |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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IsCompatibleWithGraph ( |
Determine if a node of this type can be created for the specified graph. |
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PostPasteNode() |
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |