UK2Node_FunctionResult

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionResult.h

Include

#include "K2Node_FunctionResult.h"

Syntax

class UK2Node_FunctionResult : public UK2Node_FunctionTerminator

Constructors

Name Description

Public function

UK2Node_FunctionResult

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UK2Node_FunctionTerminator

Name Description

Public function Virtual

void

 

PromoteFromInterfaceOverride

(
    bool bIsPrimaryTerminator
)

Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions

Overridden from UK2Node_EditablePinBase

Name Description

Public function Virtual

bool

 

CanCreateUserDefinedPin

(
    const FEdGraphPinType& InPinType,
    EEdGraphPinDirection InDesiredDirec...,
    FText& OutErrorMessage
)

Queries if a user defined pin of the passed type can be constructed on this node.

Public function Virtual

UEdGraphPin ...

 

CreatePinFromUserDefinition

(
    const TSharedPtr< FUserPinInfo > Ne...
)

Creates a new pin on the node from the specified user pin info.

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

bool

 

DrawNodeAsExit()

Return whether to draw this node as an entry

Public function Virtual

void

 

FixupPinStringDataReferences

(
    FArchive* SavingArchive
)

Fixes up structure/soft object ref pins, on both save and load

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanDuplicateNode()

Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph

Public function Virtual Const

bool

 

CanUserDeleteNode()

Whether or not this node can be deleted by user action

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    UEdGraph const* Graph
)

Determine if a node of this type can be created for the specified graph.

Public function Virtual

void

 

PostPasteNode()

Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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