| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetArrayItem.h |
Include |
#include "K2Node_GetArrayItem.h" |
class UK2Node_GetArrayItem : public UK2Node
Name | Description | |
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UK2Node_GetArrayItem ( |
Name | Description | ||
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UEdGraphPin ... |
GetIndexPin() |
Helper function to return the index pin |
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UEdGraphPin ... |
GetResultPin() |
Helper function to return the result pin |
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UEdGraphPin ... |
GetTargetArrayPin() |
Helper function to return the array pin |
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SetDesiredReturnType ( |
Sets weather we want the array item returned as a reference or by value (as a copy) |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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GetNodeRefreshPriority() |
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FBlueprintNo... |
GetSignature() |
Retrieves a unique identifier for this node type. |
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IsActionFilteredOut ( |
Determine if the node of this type should be filtered in the actions menu |
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IsConnectionDisallowed ( |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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NotifyPinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared |
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PostReconstructNode() |
Called at the end of ReconstructNode, allows node specific work to be performed |
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ShouldDrawCompact() |
Should draw compact |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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TSharedPtr< ... |
CreateNodeImage() |
Create the background image for the widget representing this node |
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GetIconAndTint ( |
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GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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IncludeParentNodeContextMenu() |
Does the node context menu inherit parent class's menu |