| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetSubsystem.h |
Include |
#include "K2Node_GetSubsystem.h" |
class UK2Node_GetSubsystemFromPC : public UK2Node_GetSubsystem
Name | Description | ||
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UEdGraphPin ... |
GetPlayerControllerPin() |
Get the world context input pin, can return NULL |
Name | Description | ||
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetTooltipText() |
Gets the tooltip to display when over the node |