UK2Node_Knot

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Knot.h

Include

#include "K2Node_Knot.h"

Syntax

class UK2Node_Knot : public UK2Node

Constructors

Name Description

Public function

UK2Node_Knot

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

int32

 

GetNodeRefreshPriority()

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual Const

bool

 

IsNodeSafeToIgnore()

Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).

Public function Virtual

void

 

NotifyPinConnectionListChanged

(
    UEdGraphPin* Pin
)

Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared

Public function Virtual

void

 

PostReconstructNode()

Called at the end of ReconstructNode, allows node specific work to be performed

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanSplitPin

(
    const UEdGraphPin* Pin
)

Whether or not struct pins belonging to this node should be allowed to be split or not.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

UEdGraphPin ...

 

GetPassThroughPin

(
    const UEdGraphPin* FromPin
)

Return the matching "pass-through" pin for the given pin (if supported by this node)

Public function Virtual Const

FText

 

GetPinNameOverride

(
    const UEdGraphPin& Pin
)

Gets the overridden name for the specified pin, if any

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

IsCompilerRelevant()

Return false if the node and any expansion will isolate itself during compile

Public function Virtual Const

TSharedPtr< ...

 

MakeNameValidator()

Create a name validator for this node

Public function Virtual

void

 

OnRenameNode

(
    const FString& NewName
)

Called when this node is being renamed after a successful name validation

Public function Virtual Const

bool

 

ShouldDrawNodeAsControlPointOnly

(
    int32& OutInputPinIndex,
    int32& OutOutputPinIndex
)

Returns whether to draw this node as a control point only (knot/reroute node).

Public function Virtual Const

bool

 

ShouldOverridePinNames()

Whether or not this node should be given the chance to override pin names.

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